World of Warcraft - Rexxar FanArt

Hey everyone! How's it going?

Last year, I had the chance to participate in Eduardo Silva's mentorship program. During the mentorship, I chose to interpret Matthew McKeown's concept art, opting for a more realistic approach in the modeling.

The process was quite comprehensive: I started with the sculpting in ZBrush, then moved on to retopology and UVs in Maya. After that, I handled the baking and texturing in Substance Painter, and finally wrapped it up with rendering in Marmoset Toolbag.